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How To Use The Sims 2 Clean Installer And What Does Blue Mean

This tutorial is for The Sims 2 only.

Don't let this happen to your game!!

Corruption in The Sims two is when some or all of the game data, whether it is in a neighborhood or in the core game files, become corrupted. Corrupted game information is a bad affair, and could make a neighborhood or the entire game unplayable, depending on what type of corruption occurred. This game guide volition effort to clear upwardly the misconception between game corruption and neighborhood (shortened to 'hood') corruption, highlight known actions that guarantee corruption, and provide solutions to set up existing corruption.

Contents

  • 1 The difference between game corruption and hood corruption
  • two Known symptoms of abuse
  • 3 Avoiding game abuse
  • iv Avoiding neighborhood corruption
  • 5 Avoiding fixable neighborhood abuse
  • vi How to fix corruption
    • 6.i Game corruption
      • six.1.1 The easy way
      • vi.ane.2 The difficult way
    • vi.ii Hood Abuse
  • 7 Suggested methods to reduce/prevent/ready corruption
  • 8 Misconceptions regarding abuse
  • 9 "I did i of the things that I was told non to exercise, otherwise it would crusade corruption, and nothing bad has happened. It must be safe!"
  • x See as well
  • 11 Notes

The deviation between game corruption and hood corruption [ ]

It's common for players to mix up game corruption and hood abuse, and some think all corruption requires a full reinstall.

To clear this misconception upwards, it's important to know that the game stores information on your reckoner in 2 different locations, assuming that you lot installed the game in the default locations.

The C:\Plan Files\EA GAMES location is where the files that make up the core and backbone of the game are housed. These include the objects.bundle file, the Sims3D files, sound files, movie files, default items in the game, user interface, graphics, and the game's programming. It also contains the grapheme files for Universal NPCs, such as the Grim Reaper, Mrs. CrumpleBottom, and the Therapist. The files here are unremarkably never modified, and shouldn't be modified (Mods/hacks do modify the game'southward programming, notwithstanding, it doesn't actually modify the files themselves. The mod loads later on the original files, then lawmaking from the original files is but not used, and code that the mod modifies is used instead). There are a few files here that tin can safely be modified should the player know exactly what they are doing. Corruption that occurs here is known every bit "Game Corruption".

The player's saved game data, custom content, lot and houses bin, storytelling images, neighborhood stories, etc. are stored at C:\Users\<your user proper noun>\My Documents\EA Games\The Sims two\ or C:\Documents and Settings\<your user name>\My Documents\EA Games\The Sims 2\, depending on the version of Windows installed on your computer. Corruption normally occurs in a neighborhood'southward folder, located in the Neighborhoods folder. Each neighborhood gets a folder with a unique ID on it (East.g. 'N001') where data relating to the neighborhood, such every bit Sims, relationships, memories, and lots in the neighborhood are located. Corruption that occurs hither is known as "Neighborhood Corruption", and fortunately, it is far less serious than game corruption, but it'due south also far more common.

Known symptoms of corruption [ ]

A possible symptom of corruption - a thought bubble containing distorted text.

This is an incomplete list of possible symptoms that may indicate abuse. Not all symptoms listed here may be a sign of abuse, but may exist indicators of other bug, such as bad custom content.

Symptoms include:

  • Children and toddlers with long-term wants other than Grow Upwardly.[1]
  • Children whose family unit tree contains animals as their mother or male parent.
  • Wants that don't fit the historic period grouping (e.grand. a toddler who of a sudden wants to go on a date).
  • Memories and idea bubbles that contain squiggly lines and/or stretched and distorted text.
  • Memories beingness lost or totally random.
  • Disappearing Sims.
  • Disappearing lots.
  • Sims losing family unit members in their family unit tree.
  • Sims becoming unplayable.
  • Lots becoming unplayable.
  • Purchase and Build Way becoming indefinitely disabled.
  • Sims showing stats, such as Personality, of other Sims of the neighborhood. This can exist checked in-game or using SimPE.

When a neighborhood or game becomes irreversibly corrupted, it is referred to past some players equally a "BFBVFS" (Big Fiery Ball Fiveisible From Due southstep).[2]

Fugitive game corruption [ ]

The following actions are known to corrupt your game files. They should never exist attempted, unless you are just happy to have a broken game. Actions taken here will not only corrupt your game, but will also corrupt all your neighborhoods, existing and hereafter. In short: Do non effort this at all!

  • Interact with universal NPCs, such as the Grim Reaper, Mrs. CrumpleBottom, Therapist, Pollination Technicians, ideal plantsim, etc. in any way outside of their in-game designated purposes.
    • These Sims do not have playable grapheme data. Their character files are not located in the folder of the neighborhoods, merely in the objects.parcel file in the C:\Program Files location. Modifying them in whatsoever way or course that involves hacks, cheats, or SimPE volition corrupt that file.[3]
    • Here is an incomplete list of known NPCs that are safe to play as, and those that aren't.
    • Sure Townies, such as Bella Goth from Strangetown, might have unlinked relationships with universal NPCs or pre-made dead Sims with incomplete information. This can prove to be a ticking timebomb if the player has Apartment Life installed, equally those townies might innovate the player to 1 of those NPCs through the Hush-hush Networking system, potentially causing an unexpected, unstoppable game corruption. Declining the interaction does not prevent this, every bit the Townie attempting the networking interaction will gain the Retentiveness of meeting the NPC, creating a corrupted reference which may spread through Gossip. To forestall this, install Cyjon'southward New Friend Ready mod, which will prevent Townies from introducing your Sims to universal NPCs or other invalid Sims through Secret Networking.
    • Child ghosts are very glitchy and will cause certain bug, one of which is making universal NPCs such equally the Witch Medico or the Grim Reaper spawn on the lot while they are haunting the bounds. The reason for this is because when a Sim dies, they are transferred to the "default" household, a household located in the neighborhood information which contains every deceased Sims equally well as universal NPCs. Because children cannot be left unsupervised outside at night, and incidentally because ghosts just appear at night, the game will send an developed Sim from the child's household to pick them upward. In this case, the only available adult Sims in the "default" household are the NPCs. Some of those NPCs were never intended to appear on residential lots and may cause game corruption if this happens. To avert the actually bad surprise of an impromptu visit from a universal NPC, install the Child Ghost NPC Summon Fix modernistic. Or if you lot don't want to use mods, motion whatever children grave on a community lot as shortly as they die.
  • Modify any file in the C:\Program Files location in whatever way or course.
    • These files were not intended by Maxis/EA for yous to tamper with them, and doing then could void your warranty and destroy your game. There are a few files that can exist safely modified if y'all know exactly what you are doing. The allmenus cheat is a perfect example of safely modifying the core game files.

Fugitive neighborhood corruption [ ]

The post-obit actions volition permanently decadent your neighborhood. There are methods of getting a corrupted neighborhood to keep running for a proficient while longer, but these are non permanent solutions. The best option is to never endeavour these actions.

  • Delete a Sim in the family bin.
    • The in-game delete push doesn't delete the Sim entirely. It shreds off a portion of the Sim'due south grapheme file and their Sim Clarification (which is located in the Neighborhoods.package file), unlinks the character file, and leaves a 1KB grapheme file in the "Characters" folder. The game does not properly clean out all references to the Sim, which means that memories, gossip, relationships, Sim Wants and Fears, etc. that involve the deleted Sim are now corrupted, equally they betoken to non-existent information. Even if a Sim was created fresh out of Create-A-Sim, information technology doesn't mean that they are prophylactic to delete via this method.
      • This page shows you how to delete a Sim correctly. It'due south not perfect, and it still leaves some rubble behind, just information technology is notwithstanding safer than the in-game delete push.
  • Delete Character Files from the C:\Documents\EA Games\The Sims 2\Neighborhoods\<Hood>\Characters folder.
    • The neighborhood saves Sim information in two dissimilar locations - the Neighborhood.package file, and the character file itself. If you delete the character file without properly cleaning the Neighborhood.bundle file, your hood will be left with one-half-a-Sim, and will not function properly.
      • The character file(s) tin can be deleted safely in one case this method is followed.
  • Delete Lot Files from the C:\Documents\EA Games\The Sims 2\Neighborhoods\<Hood>\Lots folder.
    • The neighborhood saves lot data in two different locations - the Neighborhood.parcel file, and the lot file itself. If y'all delete the lot file without properly cleaning the Neighborhood.package file, your hood will exist left with half-a-lot, and will not function properly.
      • To delete a lot, move all Sims, tombstones, and urns out of it, sell the lot if it is an endemic business, utilize Cyjon's Lot Inspector to verify that it is safety to delete, and then bulldoze it from the neighborhood.
  • Motion an occupied lot or an endemic customs lot to the lot bin.
    • The game transfers grapheme data from the neighborhood to the lot bin, just does not completely erase all traces of the Sims from the neighborhood. Sims in the neighborhood may gossip nigh the missing Sims, spreading the abuse effectually the hood. As well, moving the lot dorsum into the neighborhood will create new character files, instead of overwriting the existing ones. Moving the lot into some other neighborhood volition innovate the abuse to the hood information technology is moved into.
      • You can motion Sims from i hood to another by extracting their appearances and then recreating them in Create a Sim in the new neighborhood. This is the merely known method that is 100% safe.
      • Occupied lots that are already in the bin are safe to delete, equally the harm has already been done.
  • Move a previously occupied/owned lot to the lot bin.
    • Lots that can be lived in or owned by Sims volition carry references and tokens that are connected to the Sims that live on/own the lot. If you motility the lot into the lot bin, those references become forth with it, and will decadent whatsoever neighborhood that it is moved into.
  • Install an occupied lot, including downloaded lots that ship with families.
    • If the sims had any relationships with whatever sims non living on the same lot in their original neighborhood, placing the lot in your neighborhood will create partial grapheme files of all the sims that the lot'south residents used to know. This volition cause errors in the long run. Yous may find some occupied lots available for download which the creator has 'cleaned' to make them condom; the cleaning procedure is not 100% reliable, and so you should do farthermost caution and support your neighborhoods before installing. The two occupied lots, Kat and Kim, that ship with Pets, are 100% safe.
      • If you desire the Sims that come with the lot and not the lot itself, create a new neighborhood, movement the occupied lot into the neighborhood, and then excerpt the appearances of the Sims using this method. Then re-create the Sims in CAS in the neighborhood you want to motility them in. You can delete the corrupted neighborhood if you wish, as you no longer need it.
  • Utilize the DeleteAllCharacters cheat.
    • This cheat, like the family bin delete push, will destroy part of all the character files in the neighborhood and leave lots of junk, orphaned information. New Sims created may acquire this corrupted data.
      • If you lot want to create a neighborhood with no Sims at all, follow these instructions.
  • Delete Tombstones/Urns
    • Tombstones and urns are treated every bit Sims past the game. Deleting a tombstone/urn is the same as deleting a Sim using the in-game delete button - the character file is damaged, the Sim unlinked, and the memories, gossip, and references left behind to corrupt the neighborhood.[iv]
      • Install Pescado's No Unlink on Delete mod now to avert corruption caused by the deletion of urns/tombstones. The mod prevents the game from shredding graphic symbol file data when urns/stones are deleted. Every bit long as the character data is intact, and nothing is unlinked, the references to the Sim are valid and uncorrupted, considering they are pointing to a Sim that exists.[5]
      • Again, to delete Sims, follow this method.
      • If you wish to remove the urns/stones considering of the abrasive ghosts, create a community lot designated as a cemetery lot, and movement the graves over there. Graves in that location will appear past the pay phone.
      • Graves in apartment lots are extremely unstable. If the last Sim in an flat slot dies, the grave will exist moved to a random community lot, but information technology may too be deleted or moved to a not-existent lot . Utilize the Select Your Cemetery mod to strength the game to give y'all the option to move the urns to a community lot. If you lot do not want mods in your game, move all Sims nearing expiry to houses.
  • Move lots that accept graves to the lot bin.
    • Exactly similar moving occupied lots in the lot bin. Graves are treated every bit Sims by the game, and moving them to the lot bin will go out corrupted references backside. Moving them back into the neighborhood or into some other neighborhood will simply cause more than corruption.
  • Allow a Sim to die with graves in their inventory.
    • When a Sim dies, all items in their inventory are deleted. Deleting graves, as mentioned previously, will impairment the dead Sim'due south character data, and abuse will spread around the neighborhood.
  • Resurrect pre-made dead Sims that ship with the game.
    • Most of these Sims have incomplete grapheme data, and will cause abuse if resurrected.
  • Have too many Sims in your neighborhood.
    • The game really has a character file limit. If you have the base game or the University expansion, each neighborhood has a maximum population limit of 1000 graphic symbol files. If you take Nightlife or a subsequently EP/SP, the limit has been increased to around 32767 files.[6] [7] [8] Once a neighborhood has reached the limit, any new Sims created volition immediately be lost, and other symptoms of corruption may present themselves.
      • Deleting a Sim using this method volition remove the grapheme file from your neighborhood, which can assistance in preventing you from reaching the limit.
      • The all-time way to avert striking the limit is to not generate and then many Sims in the get-go place. Several mods tin help preclude excessive Sims from existence generated.
        • NoTownieRegen, prevents the game from generating new townies.
        • Anti-Back-up, prevents the game from generating more than than 1 of each NPC type, instead of the standard 3 NPCs per NPC type per neighborhood.
        • NoSSrespawn, prevents the game from generating new secret society members.
        • NoDormieRespawns, prevents the game from generating new dormies.
        • NoStrayRespawn, prevents the game from generating new strays.
        • CJ-ThereCanOnlyBeOneProfessor, forces the game to simply generate ane professor instead of two per major.
        • midgethetree_apartmentresidents, allows the game to choice safe NPCs, regular townies, and downtownies as apartment neighbors and roommates instead of social form townies, eliminating the need of generating them.
      • You lot can besides create a new neighborhood with no Sims at all in information technology.
  • Save with ghosts active on the lot.
    • If you load a lot with ghosts active, the game may delete all the graves on the lot. This may be to do with the fact that the ghosts are literally physical manifestations of the 'Grave-Sims' (as the game considers graves as Sims) and so the game removes the tombstones and then that it isn't saved with two physical manifestations of the same Sim, which is usually not possible. When the graves disappear, the grapheme file they are linked to gets partially deleted, leaving behind floating and orphaned references to the Sim, then corruption occurs.
      • Pescado's No Unlink on Delete mod may foreclose abuse from occurring if this happens.
  • Remove multi-Pollination Technician or multi-PlantSim mods
    • Multi-PT and Multi-PlantSim mods consist of ane controller package which tells the game to use the custom PTs/PlantSims, and a number of packages which are the new pollination technicians or PlantSims themselves. Whenever you play a neighborhood with a multi-PT/PlantSim mod installed, the characters (namely the Sim Description) are added to that neighborhood fifty-fifty if none of your Sims are abducted or turned into PlantSims. If you delete the PT or PlantSim files from your Downloads folder, yous are basically deleting their character file without properly cleaning the Neighborhood.package file, which will decadent your neighborhood.[ix]
      • If you desire to alter to a different multi-PT or PlantSim modernistic, remove the controller bundle (usually the smallest one), but exit the character packages in your Downloads folder.
      • If you lot're starting a new neighborhood and don't want the PTs or PlantSims to be added to that neighborhood, copy the PT and PlantSim character files from your Downloads folder into the Documents\The Sims 2\Neighborhoods\Nxxx\Characters folder of each of your existing neighborhoods, then delete them from your Downloads binder.
        • Y'all can likewise avert this upshot altogether by adding the files direct to the Characters binder of the neighborhoods you want the custom NPCs to announced in, rather than putting them in the Downloads folder.[ten]
  • Salve with Sims on the telephone.
    • When Sims chat with other Sims on the phone, the other Sim is, technically, considered to exist on the lot, even though they are nowhere in sight. These Sims are called "Off-Earth Loiterers". If you save the lot, and install a new hack, patch, expansion pack, or stuff pack, all the objects on the lot will be reset. This unremarkably isn't a trouble, except when there are off-earth loiterers that aren't a member of the household. The Sim making the telephone call will be reset and return to normal, merely the Off-world Loiterer is not sent habitation properly, which will cause problems in the long run.
      • Pescado'due south FFS Lot Debugger has an option to remove off-world loiterers, but it only appears when they are present. Practice not remove off-world loiterers while they are interacting with the Sim on the phone, as that volition cause issues.
  • Move lots to the lot bin with off-world loiterers on them.
    • As previously mentioned, it is unsafe to motility occupied lots into the lot bin. It is also dangerous to move a family out while one of its members are on the telephone. The off-world loiterer is and so left behind, and will remain even when another family unit moves in. Moving the lot to the lot bin volition carry that Sim forth with it, and will cause issues over time.
      • Pescado's FFS Lot Debugger has an option to remove off-world loiterers, but it merely appears when they are present.
      • Cyjon's Lot Inspector can tell yous whether it is safe to bin or delete the lot. Information technology can besides locate off-world loiterers on unoccupied lots.
  • Endeavour to move in, make selectable, or modify certain NPCs outside of their in-game designated purpose.
    • There are certain NPCs that take playable grapheme information and are possible to move in without the use of cheats - those Sims are usually rubber, and probably intended by EAxis for yous to move them in. However, there are some Sims that do not accept a complete graphic symbol file, such equally the Social Worker or Repo-man. Tampering with them in whatsoever mode or form outside of the in-game designated purposes may corrupt the neighborhood they are in.[three]
      • The Social Worker is glitchy, as she may be spawned equally a bullheaded date through the Gypsy Matchmaker. Do Not effort to collaborate with her if she does - delete her using the moveobjects cheat immediately.
        • This was stock-still in an Open For Business patch.
      • This incomplete list indicates which NPCs are safe to play as and which ones aren't.
  • Rezone a lot with Sims living or staying on it.
    • The game has different rules for unlike types of lots. Some lot types do not allow the lot to exist saved, others could brand the lot disappear from the neighborhood. Only perform such a task on empty, preferably new and unused lots.
  • Remove custom careers/majors while a Sim is employed or enrolled in them
    • This will corrupt the households of the sims who utilise them. Your household may not load, and could crusade problems when the sim visits your other lots. Exist sure to get all Sims employed/enrolled in that career/major to quit, and so remove it.

Fugitive fixable neighborhood corruption [ ]

The abuse hither is known to be fixable, but information technology nonetheless should not be attempted. It'due south ever best to avert corruption than to become abuse and struggle to repair it.

  • Delete custom or geneticized/townified skins or eyes
    • This volition cause all Sims who were using the deleted skin or eyes to have corrupt Deoxyribonucleic acid. You will have to fix the Deoxyribonucleic acid of all affected Sims individually in SimPE.
      • Instructions on how to fix the genetics are listed here (login required) or here (no login required).
    • Deleting default replacements is safe.[11]
  • Delete custom foods
    • This breaks desire trees for Sims whose favorite food was the deleted food, and will corrupt the memories of Sims who have a "Learned to make" retention for that food.
      • Use Pescado's Lot Debugger to reset all Sims whose favorite food was the deleted food.
      • Utilise SimPE to remove all memories, gossip, and references to the deleted nutrient. This, however, is very time-consuming, and you volition no doubt miss something.
      • It may be possible to avoid this trouble past editing the food so that it is set to false for all mealtimes. This will hibernate the food in-game but will non cause memory corruption. Instructions to do that tin can be found here.

How to fix corruption [ ]

Game abuse [ ]

Fixing game corruption is actually quite simple, simply information technology can be time consuming. It'southward easy to simply bank check whether a file is corrupted or not - only mouse-over the files and check the engagement information technology was modified at. The files should've been last modified in 2008 (although up to 2022 with the Origin Ultimate Collection is fine) and before. If they were modified subsequently that, information technology's possible that they're corrupted.

The easy manner [ ]

The easiest style to fix game corruption is to reinstall the entire game! Dorsum up your saved games and custom content, so proceed to uninstall all expansion packs, stuff packs, and the base of operations game. Then, install everything again. Copy your back up and move it back into the My Documents\EA Games\The Sims 2 folder. Install all the patches and make your game files read-only, if you oasis't already (instructions are listed further down the article).

The hard way [ ]

First, you'll demand to locate the corrupted files. Normally corrupted files include the objects.parcel file, the files in the Sims3D folder, and lights.package.

Fortunately, a clean, uncorrupted copy of the files are located on the game CDs/DVDs. You can easily replace them without the hassle of reinstalling the game.

Offset, plop the game CD/DVD (the i you employ to start the game with) into the CD/DVD drive of your computer. The following is a listing of what CD/DVD you need to apply.

  • Base of operations game - CD #2 (or DVD if you accept the DVD version)
  • University - CD #1
  • Nightlife - CD #2
  • Open up For Business organization - CD #1 (the simply CD)
  • Family Fun Stuff - CD #ane (the only CD)
  • Glamour Life Stuff - CD #one (the only CD)
  • Pets - CD #1 (or DVD if y'all have the DVD version)
  • Seasons - CD #1 (or DVD if y'all have the DVD version)
  • Commemoration Stuff - CD #i (the only CD, or DVD if you have the DVD version)
  • H&M Stuff - CD #1 (the but CD, or DVD if you have the DVD version)
  • Bon Voyage - CD #ane (or DVD if y'all accept the DVD version)
  • Teen Style Stuff - CD #1 (the only CD, or DVD if you lot have the DVD version)
  • Freetime - CD #1 (or DVD if you have the DVD version)
  • Kitchen And Bath Stuff - CD #one (the only CD, or DVD if y'all take the DVD version)
  • IKEA Home Stuff - CD #1 (the but CD, or DVD if y'all have the DVD version)
  • Apartment Life - DVD #1 (the only DVD)
  • The Sims 2 Deluxe - DVD #1 (the only DVD)
  • The Sims 2 Double Deluxe - DVD #one (the only DVD)

Then, go to "My Computer/Figurer", correct-click on the CD/DVD, and select "Explore". If autoplay starts upwards, shut it.

There should be a file called "compressed.zip". Open it, and there should be a binder called "Res" in information technology. Open it, and y'all'll see it looks a lot similar the C:\Plan Files location. Find the file that yous wish to supervene upon, for case, the objects.package file. Right-click and Copy the file.

The Sims two Deluxe: The installation files are not stored in a compressed file, but instead in uncompressed format within folders called 'Base' and 'EP2'. The game executables are stored in Compressed.cipher, however. Y'all can but re-create and paste any files that are not in the compressed file.

The Sims 2 Double Deluxe: The installation files are not stored in a compressed file, but instead in uncompressed format within folders chosen 'Base of operations', 'EP2' and 'SP4'. The game executables are stored in Compressed.zip, withal. You tin can simply copy and paste whatever files that are non in the compressed file.

Now go to C:\Plan Files\EA Games\The Sims two + the EP/SP that yous use to start the game with\TSData\Res\The folder where the corrupted file is. Right-click on the corrupted file, and hold Shift while clicking Delete. This will delete the file right on the spot, instead of the hassle of sending it to the Recycle Bin. Now right-click and "Paste" the fresh file into the binder. Apply the patches again, and you're adept to go!

Annotation: If multiple files are corrupted, or if y'all're not sure what files are broken, you can simply Shift+Delete the entire "Res" folder and supercede it with the "Res" binder from the game CD/DVD. Equally always, yous must re-apply the patches, every bit the files on the CD/DVD are not patched.

Hood Corruption [ ]

The only way that will completely remove hood corruption is to delete the entire neighborhood. Y'all can either delete the hood in-game at the main carte, or by deleting the folder in My Documents\EA Games\The Sims two\Neighborhoods\.

If information technology was a pre-made hood, you tin can reset it to the default state using this method. Exist sure to delete the one-time, corrupted neighborhood before placing the new ane in, otherwise you'll just decadent information technology farther.

The methods listed below can help reduce the risk of corruption, as well as provide options to fix it. Remember that nearly corruption is permanent - your neighborhood is essentially living on borrowed time. If you lot've become attached to the Sims in your hood, extract their appearances so you can re-create them in CAS in your new neighborhood once the old dies. If your neighborhood is so badly corrupted that SimPE cannot open it, you may attempt to use the SimRetriever program.

Suggested methods to reduce/forestall/prepare abuse [ ]

The best affair you can do to foreclose abuse is to avoid doing the actions listed in a higher place, and follow the advice given. There are a number of mods and programs, created past skilled modders, that can help reduce corruption. Instructions on how to install most mods can exist found hither.

  • Tarlia's Fixed Templates. (Updated versions hither [1])
    • It'due south worth noting that pre-made neighborhoods transport pre-corrupted. Strangetown is the worst of all. These templates have fixed nigh of the abuse in the hoods.
  • Pescado's No Unlink on Delete modernistic.
    • This modernistic prevents the game from destroying the graphic symbol data of graves that are deleted for any reason. It will NOT fix instances of graves that are deleted before the modern was installed.
  • Pescado's FFS Lot Debugger (AKA The "Batbox").
    • This is a buyable object establish in the Miscellaneous/Miscellaneous department in Buy mode. It provides a number of options to set up bug that tin occur with lots, delete stuck objects/tiles, and remove gossip. It as well has the options necessary to delete Sims the correct way.
    • A list of its functions tin can be found here.
  • Arek_91's Select Your Cemetery mod.
    • This mod allows you to select where you desire to move graves from a lot to the community lot of your selection, instead of having the game strap a rocket to information technology and launch information technology into space. You lot can also choose to go along the graves on the lot like normal, if you lot wish. This is admittedly crucial for players with Apartment Life.
  • Mootilda'sHood Checker.
    • This groovy little program will scan your neighborhood for any unusual or corrupted references and provide an option to remove/ready them. Information technology tin can detect and fix Family unit Ties, Sim Relations (SREL), Sims Wants and Fears (SWAF), and Memories. Information technology will also browse for missing character file data, misplaced graves, and other items of interest.
  • Mootilda's Sims2Pack Make clean Installer.
    • This program is intended as a replacement to the game's default Bodyshop Installer. Information technology allows players to properly install .sims2pack files, and allows to clean out any mods, hacks, or custom content that may take latched on during the packaging procedure. Information technology can also evidence you whether the lot is occupied or not, so you can avoid corrupting your hood without knowing what happened until it was as well late.
  • Cyjon'due south Lot Debugger.
    • This is designed to compliment Pescado's FFS Lot Debugger. It provides some options for fixing bugs, as well every bit written report on some very useful information.
  • Cyjon's Lot Inspector.
    • This object is buyable from the Miscellaneous/Miscellaneous section of Purchase style, and will report on whether the lot is rubber to bin or delete.
      • NOTE: Users who do not take Flat Life or Mansion & Garden may discover that the object doesn't work correctly for them. To make it work, press "Ctrl+Shift+C" to open up the crook box, type in boolProp testingcheatsenabled truthful, and click on the Lot Inspector. An object fault dialog with "Bad gosub tree number" should popular upwards - click on "Cancel" to ignore the fault. The inspector should and so file a report.
  • Pescado's Anti-Redundancy mod.
    • This mod prevents the game from generating more NPCs than needed, such as preventing multiple Unsavory Charlatans or Tour Guides from spawning. Instead, the game volition call upon existing NPCs, only creating more when those are unavailable. This tin can prevent character file overload acquired by the game generating loads and loads of NPCs.
  • Cyjon's At that place can only be ane (Professor) mod.
    • This modernistic simply allows the game to generate one professor for each major, instead of the usual two. This can reduce the amount of character files in the neighborhood. Not required if you do non have University.
  • Cyjon's New Friend Gear up
    • This mod prevents townies from introducing universal NPCs, such as the Therapist and the Grim Reaper, or pre-made dead Sims through the Underground Networking interaction, potentially avoiding unwanted and unstoppable game corruption. Not required if Apartment Life is not insalled.
  • Pescado's Creature Fixes mod.
    • This mod, in addition to fixing a number of bugs, prevents vampires from biting Mrs. CrumpleBottom and whatsoever other NPCs, which tin can prevent both unwanted and unstoppable neighborhood and game corruption.
  • Pescado'southward No Corrupted Death Memory mod
    • This modern prevents the formation of "corrupted death memories", seen in the form of "jagged lines", "tombstone", or "dead Sim". Volition not remove existing memories.
  • Back up your saved games.
    • All players are strongly recommended that they support their saved data regularly. Players that either corrupt their neighborhood or notice an unusual trouble that doesn't announced to be caused by bad custom content can simply revert to an before version of their neighborhood, similar to Organization Restore.
      • Bankroll up won't prevent abuse from occurring - it just allows you to revert to an uncorrupted version of your neighborhood should the original get corrupt. If your primeval backup is corrupted, y'all will have null to revert to.
      • This method does not prevent game abuse.
  • Download and install all the official patches.
    • EAxis has released patches for the game that gear up many problems with the game. All players should install the patches whenever possible, up to the latest expansion pack they have.
  • Make all game files read-only.
    • Making the game files read-only prevents the game from writing to those files, preventing game corruption from ever occurring. Information technology will Not gear up existing abuse, all the same.

To make the game files read-only, go to C:\Plan Files\EA Games\. Select ALL of the folders in there, right-click and select "Properties". Click on the "Read-only" box twice, so information technology's checked instead of merely shaded. Select "OK". Your reckoner will then continue to make all the files read-only. Remember to employ all the patches before doing this - if you need to install a patch later doing this method, you'll demand to unset the read-only flag for all the files before you can install the patch. Also, if y'all promise to enable the allmenus cheat, you'll need to unset the read-but flag from the file y'all want to edit.

This method does non mean you tin endeavour to move in Universal NPCs or tamper with them in any mode or form - it is only as a safeguard to foreclose the game from possibly corrupting its own files.

Do NOT make the files in the C:\My Documents\EA Games\The Sims 2\ location read-only. The game needs to modify those files in order to relieve your game. If you brand them read-just, your game may not role correctly. Certain files, such as custom content, extracted appearances of Sims, Camera.txt files tin can be fabricated read-only safely, only at that place'due south no signal in doing and then.

Misconceptions regarding abuse [ ]

Over the years, a number of misconceptions emerged when corruption was showtime revealed to be extremely common in the game. At the commencement of this article, one of the biggest misconceptions was debunked - game abuse and neighborhood corruption are two different things. This list contains some common misconceptions regarding corruption.

  • Leaving testingcheatsenabled on for long or extended periods of fourth dimension will cause corruption/game crashes/other horrible very bad things.
    • The cheat itself doesn't crusade abuse - information technology'southward the options that the cheat provides that can destroy your entire game. Things like the Tombstone of Life and Death, which are spawnable via testingcheatsenabled, will cause abuse if used to motion in/make selectable universal or known problematic NPCs. As well, the "Force Error" option that appears when shift+clicking an object will not cause corruption if clicked, but it'southward recommended that you do not use the option recklessly, as information technology's primarily used to resolve problems.
  • Object Mistake dialogs
    • Simply considering you lot see an error dialog does not e'er mean something is dangerously broken! Instead, you should be grateful that the software is enlightened that there is a problem and notified y'all, as if it did non take this functionality, it would simply crash. Object error dialogs are popped up by the game when an object in the game encounters a problem and is unable to continue. The dialog provides you with the name of the object that encountered the mistake, what the error was, and where the error log was created and dumped on your computer, equally well as providing three options - "Cancel" (attempts to ignore the error), "Reset" (clears any actions queued on the object), and "Delete" (removes the object). Almost of the time, the game will automatically select an option without notifying you, though you may still find oddities such equally Sims "jumping", or resetting. If yous take testingcheatsenabled on, the game will always prompt you for any errors that the game encounters. The cheat itself didn't cause those errors - the just role it has behind those dialogs is that information technology's forcing the game to enquire you what to do.
      • Objects encountering errors are not always a sign of corruption. Most of the time, it is simply a piece of custom content, or a poorly made mod/hack. Sometimes, it is due to a fault on the developer's cease, such as missing animation scripts. However, if you constantly/repeatedly encounter object errors regarding Sims, game controllers, or portals, and yous do non take any custom content installed, it's plausible that this is a sign of corruption.
      • Object errors may also provide benefits likewise. Oftentimes, when a mod/hack is not working, the creator may inquire yous to provide an error log, which are generated automatically when an object mistake dialog is shown. The error log enables the creator to troubleshoot the issue and update the mod to fix the problem.
  • Sims that have a graphic symbol file are condom to motility in/brand selectable/tamper with.
    • All Sims take a character file - it's not whether the Sim has a file or non, only rather whether that file is complete and has a complete ready of data.
  • Bulldozing a lot will cause corruption.
    • While it is understandable that, seeing how deleting just near anything in the game could crusade corruption, deleting lots will remove sure references that the game requires, and doing and so will decadent the neighborhood. While lots that can exist lived in (e.thou. Dorms, Residential, Apartments, etc.) do contain references to Sims that previously lived there, bulldozing them from the neighborhood won't crusade abuse. However, y'all should always move Sims out of/sell an owned customs lot earlier you bulldoze it.
      • Moving an occupied or previously occupied lot into the lot bin will crusade corruption.
  • If it's an in-game characteristic that's available without cheats, it'due south safe.
    • As we all wish this were the truth, information technology isn't. Examples include the family unit bin delete button, the ability to motility occupied lots into the lot bin, the ability to appointment the Social Worker, etc. Those are things y'all tin do without the assistance of cheats, mods, or hacks, and they will cause corruption.
  • A idea/speech communication chimera with squiggly lines means the neighborhood is corrupted.
    • As mentioned above, "non all listed symptoms may mean corruption". Idea/voice communication bubbling with squiggly lines in them have been sighted in make clean, healthy neighborhoods as well. Some symptoms of corruption are also seen with poorly made custom content or hacks. Every bit long as yous never attempt the actions listed in this commodity, and as long as you routinely make clean it with the HoodChecker, it should concluding a very long time.
  • Letting Samantha Ottomas and/or Sarah Crittur'south pregnancies come to term causes corruption.
    • A glitch used to exist in the game that causes significant Sims shipped in the family unit bin to carry babies with incorrect character information. Both Samantha Ottomas and Sarah Crittur suffered from this glitch. The Seasons patch fixed this problem in both Samantha and Sarah. However, it only fixes instances of these families in neighborhoods first opened subsequently the patch is installed, including neighborhoods that shipped with Seasons or subsequently expansion packs but that were not opened until after the patch was applied. Instances of the family in neighborhoods that were opened before the patch was applied will accept the incorrect family unit tree.
    • If you have the unpatched Ottomas/Crittur family, and Samantha/Sarah has non yet given nascence, use the InSIMenator or Sim Manipulator to terminate the pregnancy.
    • The Sims ii Ultimate Drove contains all patches, so there's no need to terminate the pregnancy if you accept it.
  • Putting tombstones or urns on any of the Open for Concern display cabinets or shelves causes corrupted information.
    • There used to exist a bug where a tombstone or urn placed on an OFB shelf would duplicate the tombstone. This bug was stock-still in a later patch.

"I did ane of the things that I was told not to do, otherwise information technology would cause corruption, and nada bad has happened. It must be safe!" [ ]

This deserves a section of its own because it is so dangerously wrong. Only because nothing bad happens as shortly as you exercise something doesn't mean it's safe! Attempting to practice the listed actions can and will consequence in your game not existence able to handle the situation and abuse may exist ane of the results of information technology. Symptoms of corruption will not immediately bear witness up, but when they do, it may exist likewise tardily to try fixing it. There's a chance that nothing will happen, but it's better to be safe than lamentable.

Come across also [ ]

  • Thread on ModTheSims with some examples of what non to practice in the game.
  • Commodity well-nigh Hood Corruption on SimsWiki.Info, which this game guide was based on.
  • Mail service on ModTheSims explaining what corruption is and how it works.
  • Game guide:Which NPCs are condom to play as? on The Sims Wiki, lists NPCs that are safe to play as and movement in, and NPCs that will cause corruption if fabricated selectable or tampered with in any way exterior of their in-game designated purpose.

Notes [ ]

  1. Sure pre-fabricated Sims, such as Daniel Bell, take these oddities.
  2. BFBVFS - MATYWikka at the Wayback Auto (archived September 17, 2009)
  3. 3.0 iii.one A thread at MTS that discusses the issue farther.
  4. In that location are a number of glitches that tin can delete urns/stones for no apparent reason, which makes dead Sims extremely glitchy and dangerous. Pescado's No Unlink on Delete modernistic prevents corruption from occurring due to these unpatched bugs.
  5. Even with the modernistic, it is still recommended that you do not delete the urn/stone - it is mainly a precaution in case the game deletes the Sim for no reason.
  6. http://modthesims.info/showthread.php?p=3167095#post3167095
  7. http://www.moreawesomethanyou.com/smf/alphabetize.php/topic,12892.msg367816.html#msg367816
  8. http://www.modthesims.info/showthread.php?p=4457446#post4457446
  9. This thread discusses the event further.
  10. http://www.modthesims.info/showthread.php?p=4866515#post4866515
  11. http://modthesims.info/showthread.php?p=4286483#post4286483

Moodlet no frame I graduated.png

This tutorial was a Featured Game guide in May 2022. Its layout and content is an example of excellence on The Sims Wiki.

Source: https://sims.fandom.com/wiki/Game_guide:Avoiding_corruption

Posted by: hinrichscasted.blogspot.com

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